Learners in immersive and informal education settings
Mission
To design human-centered experiences that turn moments into impact—blending creativity, technology, and cultural insight to engage curiosity, deepen understanding, and empower institutions to deliver transformative learning environments across the region.
To redefine how people experience time through design—shaping a future where learning, culture, and technology converge into meaningful, immersive journeys that transform individuals and communities.
Vision
Government
Schools/Universities
NGOs
Community Organizations
Takween Creative Studio (TCS) is a creative agency specializing in transformational experience design since 2012. We see time as the most valuable medium of design, crafting experiences that turn moments into meaningful learning and cultural impact.
Working across communication strategies, immersive installations, media production, and visual design, our team develops experiences that engage curiosity, stimulate imagination, and deepen understanding. Many of our projects focus on the intersection of education, culture, and technology—designing environments where learning becomes experiential rather than instructional.
With a growing presence across the GCC and MENA regions, TCS collaborates with institutions, cultural organizations, and forward-thinking partners to shape the future of the learning ecosystem through immersive, human-centered experiences.
To transform traditional classrooms into immersive, dome-based learning environments that make education experiential, engaging, and accessible. Classdome democratizes high-quality learning by delivering both infrastructure (mobile domes) and content (immersive curricula)—especially in underserved and remote areas—enabling students to learn through exploration, visualization, and storytelling rather than passive instruction.
Target audience and communities:
Students in underserved and remote areas with limited access to quality educational resources
Classdome
Impact metrics
Number of Direct Beneficiaries: Students engaged per dome (avg. 20–30 per session × daily sessions × deployment period)
Geographical Reach: Number of cities, rural areas, or regions served through mobile deployments
Institutional Reach: Number of schools, NGOs, and partner organizations engaged
Learning Hours Delivered: Total hours of immersive educational content experienced by users
Content Utilization: Number of programs/modules delivered (science, culture, environment, etc.)
Educator Enablement: Number of teachers trained to facilitate dome-based learning
Repeat Engagement Rate: Percentage of returning participants or multi-session attendance
Accessibility Impact: % of beneficiaries from underserved or low-resource communitie
Public and community schools seeking scalable, engaging learning solutions
NGOs and humanitarian organizations working in education, especially in rural or crisis contexts
Governments and education ministries aiming to modernize learning infrastructure affordably
Teachers and facilitators who benefit from ready-to-use immersive content and new teaching tools
View complete information
Completed Initiative
WonderShip Journeys is an edutainment-driven learning experience that reimagines standard curricula through immersive technologies such as VR and interactive environments. The project transforms abstract academic concepts into visual, narrative-driven journeys—allowing learners to explore subjects like science, history, and culture through participation rather than passive study.
Purpose To bridge the gap between education and engagement by turning traditional lessons into memorable experiences—enhancing comprehension, retention, and curiosity through immersive storytelling, interactivity, and visualization.