Manage cookies
We use cookies to provide the best site experience.
Manage cookies
Cookie Settings
Cookies necessary for the correct operation of the site are always enabled.
Other cookies are configurable.
Essential cookies
Always On. These cookies are essential so that you can use the website and use its functions. They cannot be turned off. They're set in response to requests made by you, such as setting your privacy preferences, logging in or filling in forms.
Analytics cookies
Disabled
These cookies collect information to help us understand how our Websites are being used or how effective our marketing campaigns are, or to help us customise our Websites for you. See a list of the analytics cookies we use here.
Advertising cookies
Disabled
These cookies provide advertising companies with information about your online activity to help them deliver more relevant online advertising to you or to limit how many times you see an ad. This information may be shared with other advertising companies. See a list of the advertising cookies we use here.

EdHeroes Newsletter

Subscribe to stay up to date with our monthly news from us and our partners.

Egypt

TAKWEEN Creative Studio

Current Initiatives
Open for Collaboration
EdHeroes Egypt Hub
Type of Entity
Areas of Impact
Target Audience/Beneficiaries
Private Company
Key Partnerships
  • Africa
  • Asia
  • Middle East
  • Schools and universities
  • Government and public institutions
  • NGOs and community organizations
  • Learners in immersive and informal education settings
Mission
To design human-centered experiences that turn moments into impact—blending creativity, technology, and cultural insight to engage curiosity, deepen understanding, and empower institutions to deliver transformative learning environments across the region.
To redefine how people experience time through design—shaping a future where learning, culture, and technology converge into meaningful, immersive journeys that transform individuals and communities.
Vision
  • Government
  • Schools/Universities
  • NGOs
  • Community Organizations
To transform traditional classrooms into immersive, dome-based learning environments that make education experiential, engaging, and accessible. Classdome democratizes high-quality learning by delivering both infrastructure (mobile domes) and content (immersive curricula)—especially in underserved and remote areas—enabling students to learn through exploration, visualization, and storytelling rather than passive instruction.

Target audience and communities:
  • Students in underserved and remote areas with limited access to quality educational resources
Classdome
Impact metrics
  • Number of Direct Beneficiaries: Students engaged per dome (avg. 20–30 per session × daily sessions × deployment period)
  • Geographical Reach: Number of cities, rural areas, or regions served through mobile deployments
  • Institutional Reach: Number of schools, NGOs, and partner organizations engaged
  • Learning Hours Delivered: Total hours of immersive educational content experienced by users
  • Content Utilization: Number of programs/modules delivered (science, culture, environment, etc.)
  • Educator Enablement: Number of teachers trained to facilitate dome-based learning
  • Repeat Engagement Rate: Percentage of returning participants or multi-session attendance
  • Accessibility Impact: % of beneficiaries from underserved or low-resource communitie
  • Public and community schools seeking scalable, engaging learning solutions
  • NGOs and humanitarian organizations working in education, especially in rural or crisis contexts
  • Governments and education ministries aiming to modernize learning infrastructure affordably
  • Teachers and facilitators who benefit from ready-to-use immersive content and new teaching tools
View complete information
Completed Initiative
WonderShip Journeys is an edutainment-driven learning experience that reimagines standard curricula through immersive technologies such as VR and interactive environments. The project transforms abstract academic concepts into visual, narrative-driven journeys—allowing learners to explore subjects like science, history, and culture through participation rather than passive study.

Purpose
To bridge the gap between education and engagement by turning traditional lessons into memorable experiences—enhancing comprehension, retention, and curiosity through immersive storytelling, interactivity, and visualization.
WonderShip Journeys
Contacts
Collaboration Opportunities
  • Partnership
  • Volunteering
  • Research
  • Events
  • Biolearning App
  • Arabisation of Guides and Reports
  • Post-war education challenge report (middle east)
Fields of Interest for Collaboration
Upcoming Opportunities for Involvement/Engagement:
  • Immersive edutainment spaces design and content creation
  • Research and Development project related to Learning and Education for young ages
  • Cultural and heritage initiatives
  • Museums and Art exhibitions production, and consultation
Contact Us
EdHeroes Ltd.
2 Shenton Way
#15-04 SGX Centre 1
Singapore 068804
Follow us on Social Media